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German ZEW Sentiment Indication   [Report Abuse]  

Posted by: onlinegameshub     

The German ZEW sentiment indicator fell to 14 in August from 21.2 in July. The outcome is much weaker than anticipated. Our call was for an increase to 25 whilst mkt expectations were for a decline to 20. The sentiment index posted its fourth consecutive decline since April, when analysts and fund managers surveyed by the ZEW institute started to get increasingly worried about the effects of the sovereign debt crisis and the consequences of fiscal tightening.
 
The breakdown of the report shows a sharp decoupling between the expectations and current conditions indices though. Indeed, the latter rose by nearly 30 points, up to 44.3 in August. Encouraging economic indicators seen in the past few weeks, along with lower volatility in equities are likely to have supported the ZEW current conditions indicator in August. On the other hand, worried about future economic activity must have weighed on the forward-looking indicator.
 
All in all, today's report was a mixed bag. Uncertainties about the development in global demand will continue to weigh on confidence in the upcoming months and - in our view - the current conditions index will start to moderate when hard data for H2 show some easing in economic activity.


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Games Conventions 2010   [Report Abuse]  

Posted by: onlinegameshub     

 
March 2010

13th-14th March:
SABRE 2010, at Venue 2, The Union, the University of St Andrews.

20th March:
Concrete Cow '10, at The Old Bath House, 205 Stratford Road, Wolverton, Milton Keynes, MK12 5RL.
9:00am-11:00pm
For more information
click here

20th March:
Raiders of the Game Cupboard, at The Salvation Army Citadel, Mosley Street, Burton upon Trent, Staffordshire, DE14 1DR.
10:00am-8:00 pm
For more information
click here

26th-28th March:
Travcon 10, at the Red Wings Lodge Hotel, Sawtry.

26th-28th March:
Conpulsion 2010, at the Teviot Row Student Union, Bristo Square, Edinburgh, EH8 9AJ.
For more information
click here

April 2010

10th April:
Con-Quest, at the Derby Assembly Rooms, Derby.
10am-7pm
For more information click here

May 2010

15th-16th May:
The 21st Beer & Pretzels Games Weekend, at the Town Hall, Burton on Trent, Staffs.
10.00am-10.00pm Saturday, 10.00am-7.00pm Sunday.
For more information
click here

29th-30th May:
ShadowCon IV, at Northfields Community Centre, London W13 9SS.

June 2010

4th-6th June:
UK Games Expo 2010, at the Strathallan Hotel and Clarendon Suites in Birmingham.
For more information
click here

July 2010

2nd-4th July:
Summer Stabcon 2010, at The Britannia Hotel, Stockport.

2nd-4th July:
Continuum 2010, at John Foster Hall, at the University of Leicester.
For more information
click here

9th-11th July:
AmberCon UK '10, at Harben House, Newport Pagnell.
For more information
click here

17th-18th July:
PaizoCon UK, at Aston University Business School, in Central Birmingham.
For more information
click here

September 2010

11th September:
Concrete Cow 10½, at The Old Bath House, 205 Stratford Road, Wolverton, Milton Keynes, MK12 5RL.
9:00am-11:00pm
For more information
click here


Tags: Games, Convention, Dates, 2010
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Silent Hill: Shattered Memories   [Report Abuse]  

Posted by: user no longer registered     

As Heavy Rain creator David Cage suggests that his forthcoming PS3 crime drama Heavy Rain “is not a video game anymore” and titles like Tale of Tales’ PC curio The Path push at the boundaries of what exactly defines a video game, expect player agency to be one of gaming's hot topics this year. While some developers opt for a very reductive approach - one where the ultimate focus is on gameplay above anything else - other teams craft titles where the experience is more important than control or structure.
 
Silent Hill: Shattered Memories falls very much under the latter umbrella, likely being one of the most unconventional video game experiences you’ll have all year. Though Konami might like to pretend that this is a remake of the original game, only a few names and the eponymous hamlet remain the same. The rest is quite thrillingly different.
 
The player controls Harry Mason, stumbling out of the wreckage of his crashed car to search for his missing seven-year-old daughter in the eerily empty, snow-swept Silent Hill. The game adopts a third-person perspective akin to Resident Evil 4, as the player guides Harry with the nunchuk controller and his torch with the Wii remote. Context-sensitive actions are performed with the A button, whether it be climbing wire-mesh fences or vainly yelling Cheryl's name into the squalls of snow and the pitch-black shadows of the dilapidated, abandoned buildings Harry explores.
 
The Z button sends Harry into a light jog, though most players will want to slow down and take in all they can of the detailed, disturbing locations, as glimpses of apparitions and the hiss of static crackling through the remote's speaker ratchet up the tension. Though there's a sense of creeping dread each time a door is nudged open into a new room or corridor, the intuitive controls make Silent Hill less of a chore to explore than in previous games - that run command easing the mild pain of admittedly infrequent backtracking.
 
In a further attempt to unnerve, the game's locations change based on feedback given in therapy session interludes, where a psychiatrist aggressively asks rather probing personal questions of the player. Upon ignoring the ‘biology’ and ‘religious studies’ options when picking the ideal school day timetable, I found myself in a classroom surrounded by dissected frogs, with the blackboard bearing the legend “VIVISECTION = RESURRECTION”. A second playthrough emphasises just how significant player responses affect the experience, with new locations and different puzzles to solve.
 
A short while into proceedings, Harry obtains a phone, which adds some variety to his seemingly ineffectual investigations. There's a handy map feature (which you can scribble notes on with the remote), which helps with pathfinding when a dead end is reached, and it can also be used to take photos and – naturally – make calls. As you progress, you’ll start receiving incoming calls and voicemails from the few characters you encounter, while the camera feature is used to reveal hidden messages; curiously static apparitions which transfer disturbing messages to Harry's phone. These can be listened to via the remote's speaker, and provide some welcome background detail into the town and its inhabitants. Phone numbers found on posters can be called, often just for flavour, but occasionally used to solve puzzles. While most of the game's brainteasers are fairly simple, requiring little more than item manipulation, it's refreshing to find someone making thoughtful use of the controllers’ motion-sensing capabilities.
 
At scripted moments, the exploratory sequences are rudely interrupted by a big freeze that makes the recent cold snap this country has suffered seem positively agreeable, as huge glaciers swallow buildings and cars whole. Screeching behind the ice are pale, scrawny, faceless monstrosities, who then chase Harry as he sprints through doors, vaulting walls and hurling obstacles into their path with a swipe of the nunchuk, or temporarily warding them off by lighting a conveniently discarded flare. The often circuitous routes to the way points during these sequences do too good a job at disorientating the player, while slowing down to check the map is simply not an option when you’re being tailed by these relentless pursuers, so invariably Harry will on occasion be caught. Initially, the motion controls don’t quite seem up to the job of throwing them off as they latch onto Harry's shoulders and back, but you soon learn that powerful jerks of both controllers to the front or side work just fine. Finally, you’ll reach a safe room, and the slow-burn tension can start building all over again. While the sequences certainly help mix up the pace of the game, some will argue that by often wilfully pushing the player in the opposite direction to the waypoint, they’re a little too frustrating to be fun. Towards the end of the game, Climax remedies this somewhat by subtly introducing puzzle elements to the chases, with rooms looping until the player solves the riddle revealing the correct route.
 
By this stage, the relative normality of the early game has all but evaporated, as Harry's journey gets progressively more hallucinatory and dreamlike, making it impossible to tell what's real and what isn’t. Most memorably, this is manifested in a bravura first-person set-piece that even at this early stage of the year has to be one of the gaming highlights of 2010. Be warned that other reviews may well have spoiled the surprise: suffice to say it invokes a sense of genuine panic, and there's a palpable sense of relief – in a good way – when it's finally over.
 
It's a brilliant moment that's matched in quality terms by the game's ending – where Climax brings all the plot threads together for a resolution that's perhaps the least oblique and most affecting in a Silent Hill game to date, with a touching epilogue that even lends a significance to certain seemingly unimportant collectables. Meanwhile, the developer's efforts in pushing the Wii shouldn't go unnoticed. The real-time shadows cast by torchlight do much to add to the game's atmosphere, as does the near-invisible loading – one environment transitioning into another with only a brief hit to the frame-rate betraying the content being streamed through. Akira Yamaoka's sparse and oddly beautiful score will likely induce plenty of goose bumps, while voice acting is strong, and character models well-animated.
 
That Shattered Memories represents such a departure for the series seems to have been a bone of contention with some US reviewers, who have complained that it doesn’t feel like a Silent Hill game. Perhaps Konami could have been braver and released it as brand new intellectual property, but the few strands of DNA it shares with its predecessors shouldn’t hold it back from the praise it undoubtedly deserves. Shattered Memories’ daring differences should be celebrated; it's one of the most innovative and enjoyable survival horrors for many a year.


Tags: Game, Review, Silent, Hill, Shattered, Memories, ...
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30 most anticipated games for 2010   [Report Abuse]  

Posted by: user no longer registered     

Say what you will about the gaming industry in 2009. Yeah, it was a little rough, with consumers tightening their belts and only a few megahits. However, it would be nice to see price drops for all the major consoles, a gazillion new iPhone games, and a smattering of amazing titles, some of which some of us are still playing.
 
But forget about the past, it's time to look ahead and search out the most anticipated games of next year. The list nearly doubles 2009's, so there is a lot to get excited about.
 
While most of the titles on this list are scheduled for a 2010 release (and yes, several were supposed to come out in 2009), needless to say some release dates are more iffy than others.
 

Dark Void (Xbox 360, PS3)
Dark Void has you battling an alien race after a trip to the Bermuda Triangle takes you to another dimension. With the help of Nikola Tesla, you'll unleash new technology and weapons to aid you in battle.

Mass Effect 2 (Xbox 360, PC)
Mass Effect 2 continues the story of Commander Shepard in the 22nd century in this role-playing game. New characters, locations, and improved graphics await you in the follow-up to the award-winning original.

MAG (PS3)

MAG (Massive Action Game) will allow for up to 256 simultaneous players online, the most of any home console game ever.

Bayonetta (Xbox 360, PS3)
Bayonetta is an over-the-top action game that features a female heroine who draws her supernatural powers from her hair. We promise you've never played anything like Bayonetta before.

No More Heroes 2: Desperate Struggle (Wii)
Travis Touchdown returns in the bizarre and eccentric action-adventure game built specifically for the Nintendo Wii.

Star Trek Online (PC)
Star Trek Online is a massively multiplayer online game that immerses you into the world of Star Trek. Now you can explore the galaxy, defend your bases and ships, and play as your favorite characters from the Star Trek TV show.

BioShock 2 (Xbox 360, PS3, PC)

BioShock 2 takes us back to Rapture once again where 10 years have passed and the city continues to decay. New splicers and another immersive storyline make this one of 2010's most anticipated.

Dante's Inferno (Xbox 360, PS3, PSP)
Based on the classic poem of the same name, players will guide Dante on a brutal adventure through the nine circles of Hell.

Splinter Cell: Conviction (Xbox 360)

Sam Fisher is back in a brand-new adventure, but this time it's personal. In Splinter Cell: Conviction, Sam is determined to smoke out his daughter's killer, but gets tangled in a conspiracy while trying to do so.

Lost Planet 2 (Xbox 360, PS3)
Lost Planet 2 continues the story 10 years after the events of the first game where the snow has melted, giving way to a lush jungle environment.

Final Fantasy XIII (Xbox 360, PS3)

Final Fantasy XIII is the latest in a franchise that stretches decades across the gaming world. This game marks the first time the series will appear on an Xbox 360.

God of War III (PS3)

God of War III is the first game in the franchise on the PlayStation 3. Eye-popping graphics, new weapons, new capabilities, and an improved quick-time system highlight Kratos' new adventure.

Red Dead Redemption (Xbox 360, PS3)
Take on the role of outlaw John Marston and battle through the old west in this gun-slinging, bank robbing, train hijacking adventure.

Alan Wake (Xbox 360)
Alan Wake is a psychological thriller that tells the story of an author who is haunted by a small north-western town after his wife mysteriously vanishes.

Red Steel 2 (Wii)
The follow up to Red Steel will require Wii MotionPlus and promises a more precise 1:1 control scheme. Sleek cell-shaded graphics and a new storyline hope to improve on the original in every way.

Heavy Rain (PS3)
Heavy Rain will attempt to take storytelling in videogames to a brand-new level. With real-life character emotions, the title promises to suck you in like nothing else before.

Sin and Punishment 2 (Wii)
This new sequel blends intuitive Wii Remote pointing controls with the shooting and sword-swinging game play that made the original an instant classic.

Metal Gear Solid: Peace Walker (PSP)
The Metal Gear Solid saga continues, this time on the Sony PSP. Peace Walker is a direct sequel to Metal Gear Solid 3.

Prince of Persia: The Forgotten Sands (Xbox 360, PS3, DS)
To coincide with the release of the major motion picture, The Forgotten Sands will continue the story after the original Sands of Time game.

Starcraft II (PC)
After years of delays, Starcraft II will hit 2010 in the form of three separate chapters.

Metroid: Other M (Wii)
Metroid: Other M is a 2D/3D hybrid game separate from the Metroid Prime series. The game takes place between the events of Super Metroid and Metroid Fusion and features first and third-person action.

Super Mario Galaxy 2 (Wii)
Nintendo announced Super Mario Galaxy 2 at the company's E3 2009 news conference, so we're hoping to see the game by Christmas 2010.

I Am Alive (Xbox 360, PS3, PC)
There aren't many details surrounding I Am Alive, but we do know that you'll assume the role of a character who survives a massive city-wide disaster.

Mafia II (Xbox 360, PS3, PC)
Mafia II once again thrusts players into the seedy underbelly of organized crime, with the action taking place this time in 1940s and 50s. It's been a while since the original game, so expect improvements from every angle.

Gran Turismo 5 (PS3)
After what seems like a never-ending tirade of delays, the Sony flagship racing simulator will finally grace the PlayStation 3 in 2010.

Castlevania: Lords of Shadow (Xbox 360, PS3)
Castlevania: Lords of Shadow marks the first Castlevania game for the current generation consoles. Fans of the franchise will be happy to know that Lords of Shadow will feature the return of Alucard.

Star Wars: The Old Republic (PC)
Set in the Knights of the Old Republic universe, Star Wars: The Old Republic will offer a massively multiplayer online role-playing experience for the PC.

World of Warcraft: Cataclysm (PC)
One of the most popular online role-playing games gets an expansion pack in the form of new zones, two new races, and increased level cap.

Max Payne 3 (Xbox 360, PS3, PC)
After several years out of the gaming spotlight, Max Payne will return in 2010 with the third installment in the franchise from Rockstar Games.

ModNation Racers (PS3)
ModNation Racers combines character customization with go-cart track design, allowing you to build your own courses.  Best described as Sim City meets LittleBigPlanet, we've got ModNation Racers on our radar.


Tags: Games, 2010, Releases, New, Anticipated
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Prince of Persia: Origins   [Report Abuse]  

Posted by: user no longer registered     
 
With the release of Disney's Prince of Persia trailer, onlinegameshub is giving you the chance to go back to the beginning of the franchise and play a special edition of the original Prince of persia game. To play, click on the image below and it will direct you to the Old School team on this site where the game can be played. Once redirected, click on the blog link and start the game!

 
 
Tags: Prince, Persia, POP, Play Game, Link
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Tony Hawk: Ride; a preliminary review   [Report Abuse]  

Posted by: user no longer registered     
 
 
The Tony Hawk franchise has always been a success when it came to video games. Underground it would seem was the turning point where the fun really came into the game but now, with Tony Hawk: Ride, the experience of skateboarding itself seems to come into its own. Before now, the skateboard was a tool to get around and earn points, perform massive airs and some stunning tricks, all by pressing a few buttons on a controller. So how is 'Ride' any different?
 
With the world going crazy for simulation gaming using specialist controllers, it was almost inevitable that one day a skateboard controller would be made with the game demanding actual control, balance and coordination in order to successfully progress through it. All this is achieved with the marvelous Wii balance board.
 
It seems as though the actual gameplay suffers for this as the different game modes available consist of skillsets rather than story progression. In fact, EA have done away with a specific story mode altogether. Without the board, the game does not live up to its predecessor it seems. On playing the game, you will find that it seems to be a glorified, Tony Hawk version of Wii Fit... not something that sounds incredibly appealing and you can be assured, is definitely not.
 
But, if you enjoy a bit of a workout on the wii as well as have an enthusiastic approach towards skateboarding, this game might very well be for you. The rest of us will stick to our PS2 versions which, through the act of controlling a character on a skateboard in brilliant story modes, seems to provide a lot more thrills.
 
Onlinegameshub gives this game 2 stars out of 5. A full review including a revised rating will be given once the game becomes fully available.
 

Tags: Tony, Hawk, Ride, Wii, Balance, Board, Controller
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Final Fantasy VII Walkthrough Disc 3   [Report Abuse]  

Posted by: user no longer registered     
 
-------------
Northern Cave
-------------
 
• Go through the cave until you see the rest of your party members standing
  around
• Send your party members in each direction and pick one to go yourself
• Continue through the cave until you meet up with the rest of your party
  members
• Fight your way down to the center of the cave
• Fight the bosses
 

Tags: Final, Fantasy, 7, VII, Walkthrough, Disc3
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Final Fantasy VII Walkthrough Disc 2   [Report Abuse]  

Posted by: user no longer registered     
 
------------------
Corral Valley Cave
------------------
 
• Leave the Forgotten Capital via the exit to the north and climb up the shell
  to get to the Corral Valley Cave
• Go through the cave and exit to the overworld
• Go west, towards the small town called Icicle Inn
 
----------
Icicle Inn
----------
 
• Go into the building with a snowman by the door and take the glacier map on
  the wall
• Talk to the guy standing by the exit at the northern end of the town and tell
  him you're going down anyway
• Dodge her punch by moving (Move left)
• Go into the house with a dog by the door and talk to the boy to get his
  snowboard
• Use the exit on the north end of town to leave and then snowboard down the
  hill
 
-------------
Great Glacier
-------------
 
• Press square to use the map you got earlier and find out where you are
• Head to the red checkmark on the map (Go north)
 
------------
Gaea's Cliff
------------
 
• Go into the cabin and learn what you have to do to climb Gaea's Cliff
• Leave and head for the cliff
• Climb up the cliff and go through the caves
• Fight the boss near the top of the cliff
• Climb up the last portion of the cliff
• Go down to the middle of the crater and get to the Whirlwind Maze
 
--------------
Whirlwind Maze
--------------
 
• Make your way through the Whirlwind Maze
• Fight the boss
• Continue on through the maze
 
-----
Junon
-----
 
• Follow Tifa and the guard
• After the scenes with weapon, talk to Cait Sith
• Head to the airport and go up to the airship
• Move your legs to get the key and then use it to get out of the chair
• Press the button next to the chair and then try the door
• Escape through the hole and go to the end of the cannon
 
--------
Highwind
--------
 
• Go to the cockpit and talk to your party members
• Leave and talk to the guy in the room with the word 'Operation' above the
  door
• Pick a party, go to the cockpit and talk to the pilot
• Fly to Mideel, it's a town on an island southeast of the Temple of the
  Ancients
 
------
Mideel
------
 
• Go up to the dog walking around by itself
• Fly to North Corel and climb to the Corel Reactor at Mt. Corel
 
-------------
Corel Reactor
-------------
 
• Try to go into the reactor
• Alternate between moving the levers and catch up with the other train
• Fight your way across the cars of the other train to get to the engine
• Pull the levers to stop the train
• You have ten minutes to get onto the second train and stop it, you will not
  get the huge materia if you fail to stop it within ten minutes
• Go to Fort Condor, near the southern exit of the Mythril Mine
 
-----------
Fort Condor
-----------
 
• Tell the guy standing near the entrance you'll help them and then climb up to
  the fort
• Talk to the person sitting at a table by the top of the ladder and then go up
  to the top of the fort
• Talk to the guy looking out the window and set the units on the hill
• Start the game and try to hold off the enemy, if you fail, you will have to
  fight a boss
• Go outside to see what happened, go back down to the guy sitting at the table
  and talk to him
• Go back to Mideel and see Cloud and Tifa
 
------
Mideel
------
 
• Talk to Tifa in the clinic
• Go outside and fight the boss
• Talk to the Cloud sitting by the gates to Nibelheim and enter the gates
• Finish that sequence and talk to the Cloud sitting by the well in the middle
  of Nibelheim
• Talk to the Cloud sitting on the stairs and then the young Cloud
• Go to Junon
 
-----
Junon
-----
 
• Pay the Shinra soldier 10 gil to ride the elevator to upper Junon
• Walk along the main street until you get to an inside area called Junon Path
• Go down the elevator past where the soldiers were
• Keep going down until you get into the reactor
 
------------------
Underwater Reactor
------------------
 
• Go through the reactor and then fight the boss
• Fight your way up to the submarine and take control of it
• Destroy the red submarine
• Go up to the Junon airport
• If you sunk the red sub, take your sub as far south as you can and look for
  the other sub on the ocean floor to get the huge materia
• Go back to Rocket Town
 
-----------
Rocket Town
-----------
 
• Fight your way up to the rocket
• Try to guess the password to get the huge materia
• Escape from the rocket
• Go see Bugenhagen in Cosmo Canyon
• Take Bugenhagen to the Forgotten Capital
 
-----------------
Forgotten Capital
-----------------
 
• Go around to the left of the big structure in the middle of this area and
  enter the are behind it
• Go up to the blue thing on the platform in the middle of the room
• Leave and go back to your submarine
• Go underwater and look for a cave on that's located below the southwestern
  part of the northern continent
• Get the Key of the Ancients at the end of the cave and then go back to see
  Bugenhagen at the Forgotten Capital
• Go back to the Highwind
• Wait until the boss reaches the shore and then run into it on foot to fight
  it
• Fly to the Northern Crater
• Fly over Midgar
 
------
Midgar
------
 
• Make your way through the underground area and to the train tunnel
• Fight the bosses if you want and go through the tunnel, away from the screen
• Fight the next boss and then climb up to the Sister Ray
• Fight the boss
 

Tags: Final, Fantasy, VII, 7, Walkthrough, Disc2
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Final Fantasy VII Walkthrough Disc 1   [Report Abuse]  

Posted by: user no longer registered     
------
Midgar
------
 
• Make your way to the reactor
• Go through the reactor and then plant the bomb
• Fight the boss and escape from the reactor before time runs out
• Get to the area by the tunnel the train goes through
• Go to Tifa's 7th Heaven bar
• The next morning, go back to the train station and get on the train
• Get as far back in the train as you can
• Jump out and make your way through the tunnel, away from the screen
• Go down the hole and make your way through this area to get into the reactor
• Make your way through the reactor and then plant the bomb
• Get out of the reactor and then fight the boss
• Make your way up to the rafters above and wait for Aeris to catch up
• Go out through the hole in the roof
• Get to Aeris' house, in an area past the little town
• Sneak out without making any noise and then make your way through Sector 6 to
  the Sector 7 gate
• Follow Aeris into the Wall Market and then ask the guys in front of the
  Honey Bee Inn about Tifa
• Talk to the guy in front of Don Corneo's mansion and then go to the Clothes
  Shop
• Find the father of the woman in the Clothes Shop and get him to make a dress
• Return to the clothing store to get your dress and then get a wig from the
  guys at the gym
• Change into your new clothes and return to Don Corneo's mansion
• Find Tifa and then meet Don Corneo
• If he doesn't pick Cloud, find Aeris or Tifa (Depending on who he picked) and
  then go to Corneo's bedroom
• Fight the boss and escape from the sewers
• Go through the train graveyard and then climb up the support pillar
• Fight the boss
• Go back to Aeris' house and after that, return to the Wall Market
• Buy the batteries from the guy in the weapons shop and then climb up the wire
  in the area by Don Corneo's mansion
• Make your way through this area with the help of the batteries and get to the
  Shinra Building
 
---------------
Shinra Building
---------------
 
• Either bust in and take the elevators inside to the 59th floor or climb the
  stairs on the side of the building to the 59th floor
• Take the keycard after killing the guards and then go to the next floor
• Sneak past the guards and go up the stairs to floor 61
• Get keycard 62 from a guy walking around and then go to the 62nd floor
• Talk to the mayor and guess the password to get keycard 65, you can get a
  hint to what the password is by looking at the bookshelves on this floor
• Go up to the 65th floor and attempt to open all of the chests until you find
  one that is unlocked
• Take the Midgar Parts and put them in the model of Midgar in the middle of
  this area to open another chest
• Search for that chest and repeat this until you have put all of the Midgar
  Parts in the model
• Take keycard 66 from the chest by the stairs and then go into the bathroom
  on the 66th floor
• Climb up into the vent above the toilet and spy on the meeting
• Follow Hojo up to the 67th floor and the to the western side of that floor
• Take the small cargo elevator up to the 68th floor and then fight the boss
• Talk to the guy on the catwalks to get keycard 64 and then go to the
  elevators on the 66th floor
• Talk to your other party members and then go to sleep
• Check the guard outside and then wake Tifa up
• Take the keys to release Barret and Red XIII to the area where you saw Jenova
• Follow the trail up to the 70th floor
• Go outside and once you can, take the second group to the elevators
• Fight the bosses
• As Cloud, go to meet Tifa and then as the others, attempt to escape from the
  building
• Defend the truck with your other party members in it until you get to the
  end of the highway and have to fight a boss
• Choose your party and take your first steps into the overworld
 
----
Kalm
----
 
• Head to the small town of Kalm, northeast of Midgar
• Go up to the second floor of the inn and go through the flashback sequence
• In the flashback, go into the inn and get some rest
• After the bridge breaks, continue up the mountain, through the cave and then
  into the reactor
• Find the passage to the basement of the Shinra mansion and go into the
  library down there
• Go back down to the library the next morning and then after the conversation,
  leave the mansion
• Go through the reactor again
• Once the flashback is over, leave Kalm
 
------------
Chocobo Farm
------------
 
• Make your way to the chocobo farm far to the southwest of Kalm
• Buy the Chocobo Lure materia and some greens from Choco Billy in the stables
• Go back to the overworld and catch a chocobo
• Use the chocobo to cross the swamp south of the chocobo farm without getting
  attacked by the serpent
• Enter and go through the Mythril Mine
 
-----
Junon
-----
 
• Head to the city of Junon, to the northwest of the exit of the mine
• Go down to the beach and then fight the boss
• Perform the CPR on Priscilla with the old man's instructions
• Talk to the man standing in front of the door of his house at the entrance to
  the town and sleep in his house
• Go up the stairs that your party members are standing by and follow
  Priscilla to get the whistle
• Use the whistle to get Mr. Dolphin to put Cloud on the beam extending from
  the tower
• Climb up to the airport and go through the only door here
• Go into the locker room and get changed
• Follow the commander to get to the parade
• Do what the commander says in the parade
• Practice the drill with the commander and then head to the dock at the other
  end of the road that goes through Upper Junon
• Do the drill you just practiced
• Sneak onto the ship
 
----------
Cargo Ship
----------
 
• Find and talk to Red XIII and Tifa and then find Aeris and talk to her
• If she asks about Barret, find him and talk to him
• Enter the engine room on the lower level of the ship and talk to the guy in
  red
 
-------------
Costa Del Sol
-------------
 
• Leave the town
• Go along the path in the mountains to the south and enter the area at the
  end that looks kind of like a cave
 
---------
Mt. Corel
---------
 
• Climb the mountain and then follow the railroad tracks that lead away from
  the reactor
• Take a party to the shack to flip the switch to lower the bridge
• Continue following the tracks
 
-----------
North Corel
-----------
 
• Head over to the tram on the west side of this town
• Listen to Barret's story and then ride the tram to the Gold Saucer
 
-----------
Gold Saucer
-----------
 
• Buy a pass to get in and pick someone to take with you
• Go to the Wonder Square and meet Cait Sith
• Go to the Battle Square
 
------------
Corel Prison
------------
 
• Go through the gate to the south and go into the house
• Go out into the desert and find Dyne's place
• Fight the boss
• Win the chocobo race up at the Gold Saucer
• Take your buggy, cross the river to the south and then make your way across
  the river to the east part of this area
• Go through the canyon until your buggy breaks down
 
------------
Cosmo Canyon
------------
 
• Enter Cosmo Canyon
• Go up to Bugenhagen's laboratory on top of the hills in town and talk to Red
  XIII
• Get one of your party members and bring them and someone else up to
  Bugenhagen's laboratory
• Go down to the area with the bonfire and talk to your party members
• Follow Bugenhagen to the entrance to the Cave of the Gi
• Make your way through the cave until you get to the end
• Fight the boss
• Leave Cosmo Canyon and get back in your buggy
 
---------
Nibelheim
---------
 
• Cross the river to the north of Cosmo Canyon and enter Nibelheim
• Go down into the library in the basement of the Shinra mansion
• Leave and head towards Mt. Nibel
 
---------
Mt. Nibel
---------
 
• Follow the path and cross the bridge
• Slide down one of the pipes inside the mountain and then fight the boss that
  blocks your way
• Go through where the boss was and exit Mt. Nibel
• Go to Rocket Town, to the north of Mt. Nibel
 
-----------
Rocket Town
-----------
 
• Go into the backyard of the house closest to the rocket
• Go into the rocket and talk to the Captain
• Ask him about the rocket and go back to his house (The one closest to the
  rocket)
• Go outside and listen to the conversation
• Go out to the backyard and fight the boss
• Head back to the Gold Saucer
 
-----------
Gold Saucer
-----------
 
• Go back into the park (Buy another pass if you didn't buy the all-time one
  last time)
• Go to Dio's Showroom in the Battle Square and read the sign in front of the
  item in the middle of the room
• Fight for as long as you can
• Go back to the tram station and talk to the person by the tram
• Go to the Event Square and perform in the play
• Follow Cait Sith through the Gold Saucer
• Leave the Gold Saucer and take the Tiny Bronco to the Temple of the Ancients,
  on an island southwest of the Gold Saucer
 
----------------------
Temple of the Ancients
----------------------
 
• Go into the temple and make your way through the maze
• Get past the area with the rocks and enter the clock room
• Move the hands of the clock so you can cross them and enter the door with VI
  above it
• Catch the guard by going through the door he is about to come out of and then
  enter the room he unlocked
• Fight the boss
• Examine the thing floating at the end of the room and then go back to the
  clock room
• Cross the hands to go through the door with XII above it and then examine the
  door in this room
• Fight the boss
• Head to Bone Village on the northern-most continent
 
------------
Bone Village
------------
 
• Talk to the guy sitting buy the chest and dig for the Lunar Harp
• Take the Lunar Harp from the chest in the morning and then go to the entrance
  to the Sleeping Forest in the back of Bone Village
• Go through the Sleeping Forest and Corral Valley to get to the Forgotten
  Capital
 
-----------------
Forgotten Capital
-----------------
 
• Take the path that leads off to the right and take a rest in the second
  building inside of a big shell
• Go into the big structure in the middle of town and head down the blue
  staircase in the middle of the shell structure further in
• Go down all of the stairs here and jump across the platforms in the water to
  get to the altar
• Fight the boss
 

Tags: Final, Fantasy 7, Walkthrough, Disc1
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Playstation News   [Report Abuse]  

Posted by: user no longer registered     
 
It's an exciting week on PlayStation with the release of the immense EA SPORTS FIFA 10 as well as the much anticipated PSPgo and a host of great downloads on PlayStation Store – which will you pick?
 
EA SPORTS FIFA 10 on PS3 and PSP
 
Dust off your boots for the return of the best-selling football videogame. Responding to feedback from the community, FIFA 10 refines an already potent game engine, delivering a variety of improvements.
 
New features like 360° dribbling and smarter defenders make FIFA 10 the most complete simulation of the beautiful game to date.
 
Head to PlayStation Store now to download a free demo of the PS3 and PSP versions; if you pick up the full game on PS3, then don't forget to sign up for the FIFA Interactive World Cup in-game to be in with a chance of winning $20,000 as well as a Kia Soul car.
 
VidZone top ten
 
Find out what's topping the VidZone charts with the current top ten.
 
1. Taio Cruz Break Your Heart
2. David Guetta ft. Akon Sexy Chick
3. Jay-Z ft. Alicia Keys Empire State of Mind
4. Shakira She Wolf
5. Jay-Z ft. Rihanna Run This Town
6. Black Eyed Peas I Gotta Feeling
7. Pixie Lott Boys & Girls
8. Madonna Celebration
9. Dizzee Rascal Holiday
10. Mini Viva Left My Heart In Tokyo
 
PlayStation Store
 
Have a smashing time on PlayStation Store with one of the largest updates yet, including big name demos such as the rock-tastic action game Brütal Legend and the high octane racing thrills of Need for Speed Shift.
 
There's also the introduction of Dynamic Themes for PlayStation 3 which customises the ever-evolving XMB (XrossMediaBar) user interface XMB with beautifully animated backgrounds. Featuring artwork from titles such as Ratchet & Clank: A Crack in Time, MotorStorm Arctic Edge and PixelJunk Monsters, Dynamic Themes bring something a little bit different to your PS3 journey - check them out.
 
Fate/Unlimited Codes competition
 
Want to win a PSPgo system and a copy of Capcom's beat-‘em-up, Fate/Unlimited Codes? Then step right up and test your knowledge of the game by entering the Fate/Unlimited Codes competition which can see you walking away with a brand new PSPgo, a copy of Fate/Unlimited Codes to download, and a mug and T-shirt. Don't miss your chance - head over to eu.playstation.com/competitions to take part.
 
If you want to just jump straight into some PSPgo action, don't forget the sleek new system has touched down in shops as well, so make sure you're the first on the scene with the handheld everyone is talking about.
 

Tags: PS3, News, PSP, Playstation, Sony, Press, Informa...
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